

While these platforming puzzles never get too complex, there’s an enjoyable variety to exploring this wondrous world. Cereza herself has a fun little rhythm minigame with Witch Pulse where she gleefully ballet dances to make various objects come alive and open the paths ahead. These elemental skills are gained over the course of the story, which does introduce a few wrinkles to the formula to keep it feeling fresh. Cheshire can pull objects with his chameleon-like vine tongue, block projectiles with his hardened stone skin, or propel lily pads with a jetstream to navigate water, all of which help get Cereza where she needs to go.
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In one respect, Bayonetta Origins is a puzzle-platformer that often asks you to analyze your surroundings and figure out how to use the duo’s abilities to get through it. You’ll become familiar with the pattern of using one character to move part of the environment or pin down an enemy to setup the other, but these moments can still lead to some neat mind-bending scenarios by virtue of the coordination required to handle the tandem effectively.
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Juggling two characters eventually became quite intuitive once I got the hang of it, but I found both the system itself and the challenges it’s used for don’t evolve drastically after being established. Taking more of a top-down view than Bayonetta’s usual third-person camera, Bayonetta Origins simultaneously puts you in control of both Cereza and her demon-infused cat plushie, Cheshire, when summoned - Cereza’s movement and actions are dedicated to the left side of the controller and Cheshire to the right.
